Brilliant Leadership [Command]You inspire and challenge other spellcasters who follow you, encouraging them to explore their talents to the fullest.
Prerequisites: able to cast 3rd-level spells.
Benefit: Each day, all of your followers who are spellcasters gain extra spell slots. Each follower gets one extra spell slot; this spell slot can be of any level that is at most two levels lower than the highest spell level you can cast. For example, if you can cast 5th-level spells, each of your followers gains one extra spell slot that she can use for a 0-level, 1st-level, 2nd-level or 3rd-level spell.
Collective Fury [Fighter, Shout, Command]The only sight scarier than one angry orc is a gang of angry orcs.
Prerequisites: Charisma 13, ability to rage, intimidating shout
Benefit: When you enter a rage, all other characters within 30 feet gain the Intimidating Shout feat until you exit your rage, but they can only use the feat if they are raging. This benefit only applies while your allies remain within the 30-foot radius; allies who enter that area after you shout do not gain the effect.
Devoted Leadership [Command]Your faith in your followers gives them the confidence they need to survive difficult situations.
Prerequisites: Charisma 13, Wisdom13
Benefit: Your followers who are within 30 feet of you gain a +1 morale bonus on all saving throws.
Precision Leadership [Command]By training your followers to coordinate their fire, you have turned individual soldiers into a single, deadly ranged weapon.
Prerequisites: Point Blank Shot.
Benefit: If a number of your followers make ranged attacks against the same target at the same time (by delaying or readying actions, for instance), each follower receives a +1 bonus on his damage roll for each other follower attacking at the same time. If all followers attacking at the same time are using the same type of weapon (composite longbows or fl intlock pistols, for example), add together the damage from all of the successful attacks before applying damage reduction.
Crafty Leader [Technology, Item Creation]You work well with others and can use teamwork to speed device construction.
Prerequisites: Craft (any) 6 ranks.
Benefit: When you are assisted in a Craft check by at least three other people who each have at least 1 rank in the same Craft skill, each assistant who succeeds at her check to assist you grants you a +4 bonus instead of the normal +2.
Special: Tinkers can select Crafty Leader as one of their bonus tinker feats.
Intimidating Shout [Fighter, Shout]You can terrify opponents with a fearsome battle cry.
Benefit: When you make an Intimidating Shout, opponents within 30 feet must attempt Will saves (DC 10 + half your character level + your Charisma bonus). A foe who fails this saving throw is shaken. Intimidating Shout is a fear effect.
Special: If you have 5 or more ranks in Intimidate, increase the Will save’s DC by +2.
You may spend a hero point when you make an Intimidating Shout. If you do, opponents who fail their saves are panicked for 1d6 rounds.
Lightning Reload [Fighter] You reload firearms with well-practiced efficiency.
Prerequisites: Dex 13, Exotic Weapon Proficiency (firearms).
Benefit: You can reload firearms much faster than normal. You can reload a firearm that normally takes a move action to reload as a free action, a firearm that takes a standard action to reload as a move action, and a firearm that takes more than 1 round to reload in half the normal time.