Other Converted Spells

Skull of Secrets
Illusion (Shadow, Fire)
Rank:4
Components: V, S,

Casting Time: 1 full round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Intangible skull
Duration: Permanent until discharged
Saving Throw: None; see text
Spell Resistance: No

You create an intangible image of a floating skull that trails black flames. The skull and its flames are illusory, so they neither deal damage nor take damage from attacks. The skull has a fly speed of 40 feet (perfect), but it cannot move more than 20 feet from its point of origin. It simply floats about aimlessly but threateningly within its available space until the spell is discharged. Upon casting this spell, you set two triggering conditions for the skull. The first activates a message that the skull delivers as if it were a magic mouth. The second causes the skull to spit a line of flame 10 feet long that deals 1d8 points of fire damage per two caster levels (maximum 5d8) at the creature that triggered it. A target can attempt a Reflex saving throw for half damage. Anyone failing this save must succeed on a Fortitude saving throw or be dazed for 1 round. The triggering conditions for the two effects can be different, or they can be the same. In the latter case, the skull would spit flame and speak its message at the same time. Once the triggering conditions for both effects have been met, the skull disappears. The skull can produce each effect only once, so if it has already spoken its message, it does not speak it again even if the message trigger occurs a second time.

Burning Rage
Enchantment(Fire)
Rank: Sorcerer/Wizard 1
Components: V, S,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 round/level (D)
Saving Throw: Will negates
Spell Resistance: Yes

As you imbue an ally with this spell, a nimbus of shimmering blue flame surrounds him. He winces in pain as the flames scorch his flesh, but when the eldritch power flows into him, his muscles surge with might. This spell imbues a creature with burning magical energy that enhances the subject's strength and endurance. The searing energy also burns and injures the subject. The subject of this spell gains a +1 bonus on attack rolls, a +2 bonus on damage rolls, and damage reduction 2/magic. This spell's burning energy deals 4 points of fire damage to the subject at the start of each of its turns until the spell's duration expires or you dismiss the effect.

Serpent Ward
Illusion (Shadow, Fire)
Rank: Druid 3
Components: V, S, Focus
Casting Time: 1 standard action
Range: 0 ft.
Target: One target/round
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes

You plant the pole into the ground at your feet, as you do, the ghostly image of a flaming serpent sprouts from the pole and spits fireballs at enemy creatures within 30 feet. A creature may pick up and move the pole, but the serpent can only attack while the pole is planted in the ground. It makes one ranged touch attack per round. You designate the pole’s target as a free action each round. The pole has the Precise Shot feat, and its attack bonus is equal to your base attack bonus + your Charisma modifier. Each fireball deals 1d6 points of fire damage per three caster levels (maximum 5d6). The pole can be attacked. It has an AC of 7, hardness 5 and 5 HP. Destroying the pole dispels the ward. Focus: A one to three foot long straight pole

Holy Wrath
Evocation [Good]
Level: Paladin 5
Components: V, S
Casting Time: 1 standard action
Area: 20-ft.-radius burst centered on you
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
You release your divine anger, causing a great explosion of holy power around you that slays creatures anathema to your beliefs. Any creature within range that would suffer additional damage from your smite ability suffers 1d8 points of sacred damage/level. This power has no effect on any other creature within the area of effect. If you smite good this spell instead has the evil descriptor and deals profane damage, If you smite chaos it instead has the law descriptor and deals axiomatic damage, and if you smite law it instead has the chaos descriptor and deals anarchic damage. If you do not smite good, evil, chaos, or law then the spell has a descriptor and damage type appropriate to your smite ability, at your GMs discretion.

Holy Shield
Abjuration [Good]
Level: Paladin 5
Components: V, S
Casting Time: 1 round
Range: Touch
Target: Self
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Special


You surround shield in a glowing halo of holy power, protecting you from harm. The shield bonus provided by your shield increases to +8, or by 1/6th your caster level, whichever is higher. Furthermore, any creature that attacks you in melee with a non-reach weapon suffers 2d4 points of sacred damage.  If you smite good this spell instead has the evil descriptor and deals profane damage, If you smite chaos it instead has the law descriptor and deals axiomatic damage, and if you smite law it instead has the chaos descriptor and deals anarchic damage. If you do not smite good, evil, chaos, or law then the spell has a descriptor and damage type appropriate to your smite ability, at your GMs discretion.

Litany Subtype: no creature may be subject to more than one litany spell at a time from any source, if a target is already effect by a litany spell when you try to cast a new one on them, roll a caster level check vs a DC of 11+the previous spells caster level, on a success the old spell is dispelled and the new one takes effect. litany spells are typically cast as a swift action, though this is not true of all of them.

Litany of Perfection
Transmutation (Litany)
Rank: Paladin 4
Components: V, S
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Will negates(harmless)
Spell Resistance: Yes(harmless)

You imbue the subject with a hint of divine essence, granting them a sacred bonus to all ability scores equal to ¼ your caster level. A brilliant aura of light surrounds the target which provides illumination equivalent to a torch.

Litany of Perfection, Greater
Transmutation (Litany)
Rank: Paladin 6
Target: One creature/level
Duration: 10 minutes/level

As the Litany of Perfection, except as listed above, and no two targets may be more than 30' apart

Litany of Might
Transmutation (Litany)
Rank: Paladin 2
Components: V, S
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The subject gains a supernatural awareness of the vulnerable points of her targets, granting a +3 insight bonus on weapon damage rolls. While under the effects of this spell, the target’s pupils dilate, but they do not become any more sensitive to light as a result.

Litany of Might, Greater
Transmutation (Litany)
Rank: Paladin 5
Target: One creature/level
Duration: 10 minutes/level

As the Litany of Might, except as listed above, and no two targets may be more than 30' apart

Litany of Invulnerability 
Abjuration (Litany)
Rank: Paladin 4
Components: V, S
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 2 rounds
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

The subject’s skin changes into a silvery metal, granting her potent protection. The subject is immune to all physical damage, but is unable to physically attack. Physical damage includes all forms of slashing, piercing or bludgeoning damage, regardless of the source. The target is able to cast spells normally, with the exception of those that require physically striking or touching a target.

Litany of Invulnerability, Greater
Abjuration (Litany)
Rank: Paladin 6
Target: One creature/level
Duration: 10 minutes/level

As the Litany of Invulnerability, except as listed above, and no two targets may be more than 30' apart

Litany of Sacrifice
Abjuration (Litany)
Rank: Paladin 3
Components: V, S
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This potent blessing creates a spiritual connection between you and the subject. Each time the subject takes hit point damage, half of it transfers to you. If you and the subject move out of range of each other, the spell ends immediately.

Litany of Sacrifice, Greater
Abjuration (Litany)
Rank: Paladin 5
Target: One creature/level
Duration: 10 minutes/level

As the Litany of Sacrifice, except as listed above, and no two targets may be more than 30' apart at the time of casting, and if a subject moves out of range the spell only ends for them, and not any other subjects.

Litany of Sanctuary
Abjuration (Litany)
Rank: Paladin 2
Components: V, S
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

As the spell Sanctuary, except as listed above

Litany of Sanctuary, Greater
Abjuration (Litany)
Rank: Paladin 5
Target: One creature/level
Duration: 10 minutes/level

As the Litany of Sanctuary, except as listed above, and no two targets may be more than 30' apart, and attacking only ends the spell for the creature who attacked

Litany of Protection
Abjuration (Litany)
Rank: Paladin 2
Components: V, S
Casting Time: 1 immediate action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

You imbue the subject with extraordinary resilience,temporarily decreasing the damage he takes from all attacks. The subject gains DR 1/—. This damage reduction increases by +1 per 3 caster levels. While under the effects of this spell, the subject’s clothes and armor appear to meld into the subject’s skin and thicken.

Litany of Protection, Greater
Abjuration (Litany)
Rank: Paladin 5
Target: One creature/level
Duration: 10 minutes/level

As the Litany of Protection, except as listed above, and no two targets may be more than 30' apart

Litany of Wisdom
Transmutation [Litany]
Level: Paladin 4
Components: V, S
Casting Time: 1 move action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)

This powerful blessing aids spellcasters, aiding their mana expenditures in battle. For the spell’s duration, whenever the blessed target casts a spell while within the aura, she may make a Spellcraft check (DC 30 + twice the spell’s level). If successful, she casts the spell but the spell slot is not expended. A natural roll of 5 or less on this check always fails.

 

Litany of Wisdom, Greater
Transmutation (Litany)
Rank: Paladin 6
Target: One creature/level
Duration: 10 minutes/level

As the Litany of Wisdom, except as listed above, and no two targets may be more than 30' apart

Final Strike
Evocation [Good]
Level: Paladin 6
Components: V, S
Casting Time: 1 immediate action
Range: Personal
Target: One creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
As a desperate attempt to destroy your target, you draw upon your own life force as the source of this potent — but costly — attack. As you close your eyes for a brief moment of concentration, your skin splits, and blood flows freely from your wounds to your weapon, where it transforms into a swirling vortex of blinding, silver light. Make an attack roll with your weapon as part of casting this spell. If you succeed, roll weapon damage as if you had struck a critical hit with your weapon; if you rolled within your weapon’s critical range on the touch attack, increase the critical multiplier by +1 — no confirmation roll is required. In addition, you may sacrifice any number of your hit points to further increase the damage. For every 25 hit points you sacrifice, increase the critical multiplier of your weapon by +1. You can choose to expend these hit points after you determine if your ranged attack roll is successful but before rolling damage. Casting this spell exhausts you for 1 hour, this exhaustion cannot be removed by any means until the hour is finished, If you are immune to exhaustion, you instead take a -5 penalty on all die rolls for 1 hour.

Other Converted Spells

Scale hunt Shou Shou